Brief: To create a gizmo combining physical computing and mechatronics for an engaging interaction.
The twist on a standard game machine is that the player characters and scenery were physical dynamic objects.
There were two main sub-assemblies in the main design: 
Scrolling conveyor background and the Linkage-moved characters
During this development, many iterations of FDM 3D printed parts were made to identify improvements.
Project overview video
Take a look at my Arduino code:
Back to Top